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First, start with the model. While you could use a HyperNURBS object to pull pieces out of a cube, tees are lathed, so what better tool than LatheNURBS to model it.
1. Create the profile spline, the edge of a golf tee. The first point and last point of the spline should have an X-value of 0.

2. Drop the spline into a Lathe Object. That's all it takes to model the tee.

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Source:Ko Maruyama.
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