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Simple and Cool 3D Part 2 More Easy Graphic Creations with Cinema 4D By Ko Maruyama Most 3D applications allow you to play with your render camera.  For those not acquainted with traditional photography, the difference in lenses' focal lengths, aperture width, field of view, and other camera-based parameters, may be daunting.  If you weren't in high school camera club, not to worry - this technique isn't based on a deep understanding of camera physics.

The one thing you should note is: lens aperture not only controls exposure control and focus, but also serves as the basis for determining perspective shift against your focal length.  Give up, confused? Skip to the part about setting up a camera.

Longer focal lengths are hemmed in by higher magnification, and there isn't much distortion through the lens as the camera focuses on a "telephoto" closeup of your 3D scene.  Shorter, or "wide angle" shots can dramatically change the appearance of the objects in your Cinema 4D project.



In  Simple and Cool 1, we set to create some graphics by using extrusions on some simple geometry.  If you haven't completed that tutorial, you may want to visit that page to complete the scene.  To get a demo copy of Cinema 4D : Release 9, visit the Maxon site.  Because the demo doesn't allow for saving setups, I've recreated the matrix extrude with these values:



I've also added a floor and a simple light rig - a single default "omni" light attached to an array object.  The light has a blue cast and soft shadows.  The Array object has been modified to (pos.y=550, radius=1200)






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