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C4D QuickTip : MoSpline 01 From 0 to X degrees By Ko Maruyama MAXON's CINEMA 4D R11.5 is full of new features, including several new tools that you'll find in Mograph.  In addition to the spline tools that were introduced earlier, MoSpline is a dynamic way of introducing creative spline data to your scene.  For some projects, a little tweeking may be necessary.

In earlier articles, I've gone through the different mograph tools that allow you to change splines that are created with the core package tools.  However, in the latest release, R11.5, you can create original data using MoSpline.

There are several great features in MoSpline that allow you to easily animate the splines, but one element that might not be so obvious is the way to manage the movement of the splines that the object generates.

In these two video tutorials, I'll point out (1) How to get the splines to grow from the originating point - so they come out from 0ยบ (zero degrees) and animate to your last segment and (2) How to animate from the originating point to a specific degree value; ensuring that there is 1 spline on the zero degree angle, ending with 1 spline on the end (target) angle.

These also introduce you to XPresso - and the formula node.  It's not scary.  If you've ever written an expression in After Effects, you can do this.





CLICK: MOVIE 1




CLICK: MOVIE 2



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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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